Free Ebook Maya Character Creation: Modeling and Animation Controls, by Chris Maraffi
Yet, exactly how is the method to obtain this book Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi Still puzzled? It does not matter. You can take pleasure in reading this book Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi by on-line or soft documents. Simply download guide Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi in the web link supplied to go to. You will obtain this Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi by online. After downloading and install, you could conserve the soft file in your computer or device. So, it will certainly reduce you to review this publication Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi in specific time or place. It could be unsure to appreciate reading this publication Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi, considering that you have whole lots of job. Yet, with this soft data, you can delight in checking out in the extra time also in the gaps of your works in office.
Maya Character Creation: Modeling and Animation Controls, by Chris Maraffi
Free Ebook Maya Character Creation: Modeling and Animation Controls, by Chris Maraffi
Only for you today! Discover your preferred book here by downloading and also getting the soft data of guide Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi This is not your time to typically go to the e-book stores to buy an e-book. Right here, selections of book Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi as well as collections are offered to download. One of them is this Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi as your preferred book. Getting this e-book Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi by online in this site can be recognized now by seeing the web link page to download. It will certainly be simple. Why should be below?
This book Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi offers you much better of life that can develop the top quality of the life better. This Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi is what the people now require. You are here and you might be exact and also sure to obtain this book Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi Never ever question to get it also this is simply a publication. You could get this book Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi as one of your compilations. But, not the collection to show in your bookshelves. This is a priceless book to be reviewing collection.
How is making sure that this Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi will not shown in your shelfs? This is a soft file book Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi, so you can download and install Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi by buying to get the soft documents. It will certainly ease you to read it every single time you need. When you feel careless to relocate the printed publication from the home of workplace to some area, this soft file will alleviate you not to do that. Since you could only save the information in your computer hardware as well as device. So, it allows you read it all over you have willingness to review Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi
Well, when else will certainly you find this possibility to obtain this book Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi soft data? This is your great possibility to be below and also get this terrific book Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi Never ever leave this book prior to downloading this soft documents of Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi in link that we provide. Maya Character Creation: Modeling And Animation Controls, By Chris Maraffi will truly make a large amount to be your buddy in your lonely. It will certainly be the best companion to boost your business and also pastime.
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.
- Sales Rank: #237151 in Books
- Brand: Brand: New Riders
- Published on: 2003-09-21
- Original language: English
- Number of items: 1
- Dimensions: 9.87" h x .77" w x 7.94" l, 1.68 pounds
- Binding: Paperback
- 384 pages
- Used Book in Good Condition
From the Back Cover
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.
About the Author
Chris Maraffi is currently Course Director of character modeling and character setup classes at Full Sail Real World Education in Orlando. He was a presenter, with other Full Sail faculty, of the Maya Tips and Tricks master class at SIGGRAPH 2001 for Alias Wavefront. In addition, he has taught advanced 3D classes at NYU Parsons School of Visual Arts, and NYIT in New York City. Also in the San Francisco Bay area, he taught at the Academy of Art, Mesmer Animation Labs, and The Master's Institute. He is the author of SoftImage XSI Character Animation FX and Design published by Coriolis. Other publications include numerous online and magazine 3D tutorials and articles.
Most helpful customer reviews
49 of 51 people found the following review helpful.
Maya Character Creation
By Yap Lee Choong
First impressions. A quick glance through the book reveals that this book is for beginning to intermediate Maya users. It includes all one needs to know about character modeling and preparing the model for animation from modeling to skeleton setup to skinning to scripting. Actual character animation itself is not covered in this book.
The book is illustrated with many sketches and screenshots but the illustrations are not in color which makes some of the screenshots hard to see especially the ones with wireframe models.
As the book concentrates on character setup, the examples and tutorials in the book involve creating and working with fairly realistic characters that have muscle and bone structure. If you are only interested in creating highly stylized or simple characters for use in your animation then you won't find much that is useful in this book. If you want to create the next Gollum then read on.
The book starts off with some information on the evolution of digital characters in film. This is followed by an introduction on the basics of character modeling.
The next chapter is on modeling the skin of a biped character and this happens to be the biggest chapter in this book. It begins with an introduction on different modeling methods for modeling a head, usually the most difficult part to model. Here and in the rest of the book as well, the author explains carefully on the pros and cons of each method and possible associated pitfalls that might be encountered when the model is used in an animation later on. Most books on modeling do not take into consideration the problems that might arise later on when animating the model and character animation books usually concentrate on the animation aspects. The author of this book does a commendable job of getting both these bases covered.
This is followed by modeling of the torso and limbs. Later on, the multipatch character is converted into a polygon skin to simplify the process of adding details to the model. Last but not least this chapter covers skin texturing including the use of UV polygons.
There are exercises intersped within the chapters after every few section which covers in detail with step by step instructions on how to perform the lessons covered in the previous sections. Although the steps are explained carefully it would have been better if more accompanying screenshots had been included to guide the reader. As it is, great care has to be taken to read the text carefully as there is no graphical reference to compare if the steps have been followed correctly.
Chapter 3 is on character skeleton setup. This brings back memories of my biology classes as the author covers the importance of having a good understanding of the skeletal anatomy of the human body. Both Forward Kinematics (FK) and Inverse Kinematics (IK) are explained as is when each method is to be used. Pointers to naming convention is included.
All of the above is then employed to create a basic character rig. Controls are added to the rig using the Connection Editor, the Expression Editor or the set driven keys to simplify animation with samples and exercises for each method. Each method is covered in detail in this chapter.
Chapter 4 covers skin deformation with a process known as skin binding with focus on the smooth skin binding method. Muscle flexing using both muscle skeleton and influence objects are covered. For additional realism, methods on deforming the skin with bones, wrinkles and fat are given attention as well.
Face animation is up next. Because it's the most expressive part of the body, special attention has to be given to the animation controls in this area. Techniques such as morph targets and using influences to mimic facial muscles are included as well.
The next chapter is on scripting controls using Maya Embedded Language, something that most Maya users including myself, find daunting. Only the basics are covered with a little information on what advanced scripting can do. Although this chapter only scratches the surface on MEL, it serves it's purpose of whetting the reader's appetite for more information.
The book ends with some guidelines on finishing touches like cleaning up and optimizing the character controls. Some animation methods are also covered and lastly, readers learn how to simplify and streamline animation by using multiple rigs of varying complexity.
Overall, the book is informative and would be a valuable asset to it's targeted audience, beginning to intermediate level Maya users who want to learn about character modeling and setting up the models for animation. The exercises are detailed enough but illustrations and the use of colors are a bit lacking.
The author's style of writing is easy to comprehend and I liked the way how each chapter is nicely summarized at the beginning of each chapter with an indication of what the reader can hope to accomplish at the conclusion of the chapter.
23 of 23 people found the following review helpful.
Destined to be the most read Maya book on my shelf
By G. Martinez
I'm beyond the intermediate rigging level and I wanted to do some detailed facial and body expressions. I used to wonder how the Hulk was rigged--not anymore. I used to wonder how to create those cool control panels for animating without scrolling through a character node for hours. Although it's a different approach than Bay Raitt used with Gollum in LOTR, it's pretty damn useful. I learned everything in the Gnomon Video tapes and still ran into a brick wall when it came to advanced animation controls for characters.
I used to wonder how to get the best subtle animations for a face. I used to wonder how to rig a jiggle deformer element with springs and softbodies.
This book has it all. I plan on memorizing it. You have to know this stuff now to get a job being a creature developer. There's no way around it. Anatomical deformation and servicing the animators on a team with MEL-scripting knowledge. This book will catapult you into a different realm of rigging. Serious Maya character set-up artists need it. I even learned how to use some of the new Maya 5 NURBS tools and slider tools that no one ever seems to mention.
another great book for this is "Emotions Revealed" by Paul Ekman to study facial expressions and how to create them... ....
8 of 10 people found the following review helpful.
Fearful At First
By Jauhn Dabz
This is my first time to order online, but the scarcity of books related to Maya here in Manila prompted me to take matters into my own hands. Hehe.
Anyway, when I first opened the package, which arrived in an impressive 6-day wait, (wow! Amazon rules!) I eagerly browsed the contents and was not the least bit disappointed. This book helpfully deals with the one area (among many others) I am having most difficulty with, rigging Characters effectively using MEL. I've learned things could be done differently apart from traditional methods regarding drawing of skeletons and grouping them to maximize your rig's functionality and naturalize your character's movement.. and that's just from 10 pages. I've yet to go through the MEL side of creating my own custom control windows, but it's great. Really great.
Though the book is for intermediate to advance users, because of the lengthy reading and lack of illustrations, the author still manages to get the idea across and is easy to understand. If you're having the same difficulty, this book will make surely help you. Can't wait to stick each page into my head.
Ten toes Up!
Maya Character Creation: Modeling and Animation Controls, by Chris Maraffi PDF
Maya Character Creation: Modeling and Animation Controls, by Chris Maraffi EPub
Maya Character Creation: Modeling and Animation Controls, by Chris Maraffi Doc
Maya Character Creation: Modeling and Animation Controls, by Chris Maraffi iBooks
Maya Character Creation: Modeling and Animation Controls, by Chris Maraffi rtf
Maya Character Creation: Modeling and Animation Controls, by Chris Maraffi Mobipocket
Maya Character Creation: Modeling and Animation Controls, by Chris Maraffi Kindle
Tidak ada komentar:
Posting Komentar